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peter, please be more specific with WHICH negative shapes are wrong.
devin:peter, please be more specific with WHICH negative shapes are wrong.
if you look at the photo will notice which are wrong! - it's not hard to see them.
Hi Rayk,
So with the first one, the thing I noticed was the proportions. More specifically, the first thing I noticed was the length of the thigh was too short. I also feel your whole torso mass feels a little squashed and short. The muscles look good except for the muscles on her right leg which is bent, I am having a hard time making sense of what you have there.
With the second one, again, the proportions of the legs seem to bee too short compared to the photograph, also the angle of the hips in the photo are at more of an angle than what you drew, not by much though. There are some other minor things like pete mentioned the negative shapes are off in places such as her left arm. Also with the left arm have a look at the elbow and how the muscles flow from the upper arm to the forearm, in yours they sort of end as one segment instead of flowing.
Maybe it would be good to do some portrait studies as well? just the face and upper chest I mean, as your faces are pretty loose in most of your drawings. I think it would be beneficial for you to do the muscles of the head as well , you seem to keep leaving them blank.
Your making some good progress 
Rob (you fine if I call you that?), you are too right with the crits. It's funny I don't see those mistakes when I draw, and after it's been pointed out suddenly I can't unsee those errors heh
. I'm going to do some face studies very soon, it's been on my list for a while now because I have to say if there is anything I find the hardest it would be faces.
Peter, I will have to agree with devin, be more specific! Roberts crit is a good reply on the specifics that he feels are off. For me it's hard to understand what "some negative shapes are off" because it's so vague. I do know that the negative shapes aren't 100% precise, but which ones are throwing things off I can't tell. So being specific in regards to that really helps me see and understand what is feeling wrong to me.
Any way, here is a progress on a personal piece. I'm trying to work in as much story telling as possible and would love some opinion on how it reads. The current story is meant to be there are a team of four travelers and their push cart has broken down, so two are repairing it while one guy is keeping watch and the other girl is just being bored and chilling out.
Here is my first plein air paint I did on weekend using a tablet pc (Protege R400). One thing I might take next time is an umbrella to help against glare and a fold-able chair to sit on.
Painting from life is hard 
Update on that WIP, don't think I will finish it before years end... Well no point to rush things I think. Gonna take my time, it's been quite educational working on it.
Also an untitled speed paint I did for warm up in morning of brain and hand.
Sup all,
I've been slowly going through loomis drawing heads, just copying every single plate. Hence why no updates. Still haven't gone through the whole book, but I think I will start trying to do studies again from photographs.
Anyway decided to "finish" the wip above. Going to call it done as I can't look at it anymore and I'm starting to paint mud instead of colour. Urgh, what a mess, at any rate time to move one.
nice job Pavel
finally to see something much more finished
keep the good work up mate!!! and hope for feature to see more finished stuffs from you plus that great job on team chow
hope you guys win
nice one but I still think a bit empty to clarify it is sci fi scene, she is blended into the environment too much to let the others to look at her so I paint over it and show what I mean hope you don't mind the poor quality
i think herman's PO fixes the problem better, but to me it's mostly a composition issue. Herman's building ads a nice contrasting flow, as well as a focal point with the large ball. You have a lot of human shaped rocks in the background with the same size of importance. It makes it really hard to easily distinguish between foreground and background, and disrupts the flow between the chars.
I figured u were going for more of a wasteland feel, so instead of adding a building like herman, I just kind of blew out the background, makes u realize how expansive the wasteland is, and makes a clear distinguishing between foreground and background. I also did an arbitrary color adjustment just cuz I didn't really like how green everything was...*cough*