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ayden good tip i will definately try some of that
rayk true i put in random texture too obviously , i know you use textured brush, can you screen shot one of your major texture brush setting, thanks
some new studies
hey herman, here are some thoughts on your quick doodle. I know it's quick, and if some of my points are only because it's a very fast drawing...please forgive me!~
I'll try to remember what I thought were important things to think about when I was doing this
also everything might not 100% correct! they are just my thoughts...
1. your elephant in the foreground is fully in shadow, so the primary light source here is the sky light [blue] I think you will also have some bounced light from the ground/water on that elephant [not too much, but it really helps to define forms] also, that sharp pink reflected light on the tusk, and the sharp yellow don't make any sense, and I think they are distracting overall compositionally. I believe it would be much more subtle, and the lighting on top of the tusk would be blue skylight.
2. bounced light from the water is not going to be darker than your cast shadows. It's a form of light, and the color is going to be not the same as the color of water in shade.[the dark blue] The color of that light is going to be reflected from the water in light [light green/blue]
3. cast shadows should make sense! Once the transition into shadow, the cast shadow will just become part of the shadow side. You won't have the strong cast shadow inside of a part that is already in shadow.
4. as forms roll, very often you will see the hue being shifted to the color of the environment lighting [in this case sky light, blue] I might have a tendency to overstate this in my work, but I think it really helps to show the form. The reason this happens is because the primary light source isn't going to be the strongest reflecting light on form as it reaches parallel to your eye. The environmental light is coming from EVERYWHERE so it will show through as your light color when your primary light color isn't being effective.
5. I did a selective color layer mask just to warm everything up a bit, and intensify your yellow/oranges so the image has better contrast. All I did was nudge the neutral colors towards cyan and magenta a little bit.
thanks texahol, i will repaint it and try to cooperate ideas from your suggestions
some more practices
after some consideration of my arts, I feel my own imagination piece lacks of realistic and believable color, not just because it is quick rendering, anyone has some suggestions on that, ambientchrom suggests it is my value problem, I know it is quick painting, but still I want to know anyone thinks my color just not realistic feel and why, in general I mean
this is the reference http://www.dreamgauge.com/forums/extensions/InlineImages/image.php?AttachmentID=188
I think you made the onion reflection on the metal cup too saturated, very nice catching!
herman, give me a shout about this on msn sometime, I think it will be easier to talk about in a dialogue.
Nice wip herman, however I think you should really work out the environment before you start detailing out the character, that will also help you balance the composition and get a good eye flow happening.
thanks for texahol's paint over going to redo it a bit, i will think about that rayk, working on freelances for too long lol now I am back to study critiques please
http://www.dreamgauge.com/forums/extensions/InlineImages/image.php?AttachmentID=384 this is first picture's reference
http://www.dreamgauge.com/forums/extensions/InlineImages/image.php?AttachmentID=385 this is second picture's reference
also I post 2 color wip here
Hey man, it's getting harder and harder to critique you now 
anyway, I think with the stuff you do from imagination it feels like you always want to play it "safe" with the colour and don't push the contrast between the hues as much as you can. So here is a paint over of where I think you can push the hues to make it feel a bit more "exciting" I guess. Personally I think with colour it always helps to think about what feeling you want those colours to give and then go accordingly from there.
thanks texhol, your tip on light source and rim light are really helpful, rayk your paint over is nice, I love those smoke on the back give him a awesome secondary light source, and the cooler color you add into the light part is great, I kind of combine you guys ideas to make the final version, please keep critiquing
Like I told you on msn, it's heading in a good direction but you need to sort out the base. Currently that big pool of light (big yellow spot) on it draws your eye away from the mech guy. Try cooling it down a notch and maybe adding a few very subtle details to tie it together visually a bit more.