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thanks Peter you just need to work hard and you can do the same thing
some still images photo copy studies, and inspired by sinklower's practice I did some portraits of characters from head, some shit brush test paintings too
Hey man, the skull study is quite nice. However you still not pay enough attention to contrast in your colour studies, I do a quick paint over on one of them to show you. Also I had a bit of play around with those brush tests you put up to see if I could make them better, but I don't feel they turned out well. Was fun anyway, hope you don't mind.
thanks Rayk I will remember what you said, I will do more those quick idea paintings just like you mentioned to me, and Mullin said the same thing, will do more color thumbnails from heads, I will try to show more clear value in my picture
I did some characters for studying different material and their specular light so I try to do characters from different genre
also I did some studies of diffuse light environment and sun light environment
also some quick color thumbnails from my head
Hey man, you still just lacking that tiny little bit in your colour studies to add interest, it's mainly I feel your contrast isn't quite there. I've taken some of your studies and just bumped the contrast a little, I might be wrong however - it's very hard for me to tell if I don't have the original reference you used. I just feel like you are lacking that subtle play/fudge of colour. Can you please post colour studies with the reference thumb next to it (like I do with my anatomy studies).
I will get to those paints from you imagination tomorrow 
Okay! Here are those paint overs, I hope they help - I tried, but as always it's hard to put down what you originally went out to do, it's never as good
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I think mostly you don't put enough value separation in your work from imagination, so it doesn't feel like it has enough contrast. When constructing environments, I find having overlapping shapes helps to add interest and keep your eye in the work, try to avoid having symmetrical composition, not entirely, but usually it's quite difficult to make it interesting.
Hey Herman, Awesome stuff here man, you improove every time I stop by!
Thanks for encouraging me to join you at these forums, but despite working my ass off no sleep style 24 / 7 recently doing freelance, it seems I've been labelled as a lazy prick and had my thread deleted, which is pretty insulting to be honest haha!! But hey thats the way it goes. Good luck with your community!
some recent drawings, want to apply the things I learn recently on it but seems I fail again pretty bad, on that girl she looks shit so welcome to give me some ass kicks guys,
rayk thanks again I will repaint them and show you later
the fire caipora looks awesome man you still can work bit more on the rendering but in that stage it looks good as well, about the chow #180 - this oriental woman - there are issues with the knees on bot legs, specially on her right leg - you twisted the knee badly and it seems her leg is kind of broken and again nice rendering, you can work more on the material rendering and the walls 
best regards!
* I noticed that the arms of the batmonkey doesn't look real comparing with the wings and the legs they aren't fit as well - they looks too plastic and kind of robotic arms - but that's only me 
With the girl, I'm not sure why you think it fails, but to me it looks very anime, which is not necessarily an issue, but I think you have been aiming towards realism? If so its mainly the face in my opinion.
In terms of the actual painting, the first thing I noticed was the stomach area was very flat and has no volume, which then makes the loincloth thing jump out even more.
The next thing, is the background looks like it has far less effort put in as the character which makes it look at bit tacky.
I can't really comment on the colours but the brushes look very airbrushy to me. Like, you can really pick it out. There is something with the colour that throws it off I think, because in greyscale I think it looks nice and solid (except for the stomach). Actually I will comment on the colours, more what I feel looks wrong, I have no idea about colour so I am most likely wrong and wont be able to explain why entirely. The background and surroundings seems weird to me, like your choice of green on the bed looks too strong or saturated? I guess this all has to do with hue because to me your values look fine. The green curtains are complimented by the red on the character, which I think works, but the purple laterns seem to look weird when next to them, even tho they are close in complimentary colours.
Thats the harshest crits I can give you. 
Also I think the monkey was fine except again too much noticeable use of the airbrush.
I really don't understand your lighting on the fire caipora, can you please try to explain what you were trying to do?? lighting seems really inconsistent. And that yellow you are using for the flame on the pipe??? it's like rubber duck yellow. When painting fire/light despite the fact that it has a color, you really need to think about the value that something emitting light would be...even if it is magical fire...
I tried to do a paintover on what I thought you were going for with the chow.
Try to stage the lighting a bit more. I really like multiply layer to stage the lighting, it makes it really easy to think through lighting on characters.
The first thing I really noticed is that you are going too light in your values with things that are in shadow, and aren't working much with the diffusion of light as it goes away from the source. So a really easy fix for that is the multiply layer, it darkens the values and it will shift the hue a bit as well of your shadow color. then you can erase out the parts that are in light.
I did a normal layer [not shown] that just adjusted the face a little bit. The mask thing, they go over the nose, and I cut down the contrast in the mouth a bit, because it's behind fabric. See-through fabrics are going to work a lot like atmospheric perspective. You'll get a smaller value range because you're looking through something obfuscating your vision.
I think you might want to stay away from making noses so red, and then putting the spotlights on them...u seem to like doing that a lot, but I'm not sure you really think about the implications of the lighting when putting down that super bright specular. A bright specular on the tip of the nose is going to be most noticeable in something like flash-photography lighting. While there will probably be some kind of specular on the nose in many lighting conditions, it's not necessarily going to be so bright all the time...also very often noses, they just don't shift in hue that much, unless you're sick/cold/drunk....or extremely irish hahah
the green on the bed made me think that it was glowing? it's such a strong saturated green color, I just assumed it had some kind of light source in the bed, so I used the soft light layer to throw some greens around to solidify the idea of the glowing bed. I also made the blue flower glow a bit stronger, and added some blue light from the flower on the figure.
some afterthoughts as I'm writing this up:
-the leg that is up on the bed with the chain on it, I think the positioning is fine, but the leg would twist at the hip to get there, so the knee wouldn't be in that straight position [the same position as the other leg going], it would be in a more diagonal position from the twisting of the femur. The shape you made the knee makes the leg look broken.
-the hair is a really strange color. there are lots of different blonde hair, but I think yours is going a bit too yellow. hair is a gloss material, so it's going to generally reflect light quite well, unless it's been bleached way too much and loses it's sheen.
http://www.devinplatts.com/temp/chow180po.psd if you want to download the psd to see what I did on each layer
http://www.devinplatts.com/temp/chow180po.jpg